- new layout
- touch screen use optional
- unused singing mountain theme is finally used
- Playstation movies return, with no load time
- new items
- 2 new areas
- 1 new ending
- 1 new ending animation
- new translation
Odd:
- some musical errors
- new translation translates some things oddly
New area guide:
Before I begin let me say that besides for the new ending most of this new content is not worth your time and if you only want the new ending only do the Vortex Dimension not the lost sanctum.
So lets begin, so you want your characters to be even more overpowered then they are in the orginal game. Well assuming you've done all the side quests up to this point these battles with be very easy (unless you use an odd character combination). Every item you get in these extended area break the game. Eventually you can get Crono to deal about 2,000 damage a hit to Lavos or just under that at about 1,800 to the
Dream Devourer
Other characers will deal 9999 damage randomly with criticals or 4x normal damage or 777 all the time. not only that but you also get replacements for some of the best armor in the game such as the prismatic dress being replaced with a grown or a helm with the same effect as the prismatic sunglasses. Overall if you use these new items the game becomes very easy to play (Hell I beat lavos with only marle with the new equipment)
The Lost Sanctum:
The Lost Sanctum is the weaker of the 2 new side quests. Technically this side quest is more like a set of smaller side quests. They all proceed very unchrono trigger like, as they force you to consistantly backtrack the same 2-3 areas over and over again to complete the quests. These quests are also all based either upon fetch item X or kill enemy Y. No real thought is required to complete these unlike the orginal quests and often
Overall I'm a little dissatisfied with this version. Sure it's nice to have the extras of the PS1 version minus the horrible load times, but there are some minor flaws that annoy me.
For starters, there's the music, many of the tracks sound slightly off in the DS version.
The new font is pretty bad, it just doesn't look as nice as the SNES version's font and isn't as easy to read.
Finally, something I can't complain about from a technical perspective: the translation. I'll be honest, if you played through the original game quite a few times, as I'm sure most that have played Chrono Trigger have, the new translation will feel very odd to you. From the little things, like the people in 600 A.D. referring to Magus as "The Fiendlord," to the lack of Frog's "Ye Olde English" accent, and right down to the different names of the items, it all feels very strange.
And another thing, if you plan to play this game on a flash card, it has some pretty heavy copy protection and will most likely require that you apply a patch.